Added a minimum width of 3 for forestry (1 or 2 wide & he won't plant sapplings) Added a merchant, who buys things with gold coins
![colony survival coated planks colony survival coated planks](https://i.ytimg.com/vi/aEDXmqCjagE/maxresdefault.jpg)
Added a minter, who makes gold coins from gold ingots Allow multiple attributes on 1 method, though they'll all use the same providesfor/dependson Fixed a problem with using sortedList.AddOverride or setting through the indexer Changed JSONNode internals to use a sorted list instead of a dictionary Added player.IDString, which is just a cached version of player.ID.ToString() Sorted all translation keys in the locale files Tweaked block autosaving to not save everything at once every 16 seconds but every few minutes instead The game no longer keeps the area around a banner loaded if there's no colonists associated with the colony | you may have to launch the game once for the setting to appear | the setting changes how many 'close' torches are rendered together | set 'TorchClosePassOptimizationCount' in gamedata/savegames/client.json to 1 to fix these issues. Added a configuration option to turn off a torch optimization for compatibility reasons Possibly fix an issue with the forester being unable to find a path Fix an issue where changing multiple blocks at the same time could cause issues for pathfinding Fixed an issue with water spreading (it would spread anyway even after you filled a water block) Fixed npc's sometimes deciding to stand at the side of a block that isn't the closest to them
![colony survival coated planks colony survival coated planks](https://staticdelivery.nexusmods.com/Images/games/4_3/tile_2212.jpg)
Changed saving of JSON files to prevent file corruption if the game crashes during saving (similar to regions change a few patches back). Added a '/tps' command to get the ticks per second the server is running at (to see if it's lagging badly, gives avg fps over 10 seconds - optimal is ~50) Added a basic autosave for non-block data (players, jobs etc), every 5 minutes by default. Changed black planks recipe to use charcoal instead of coal ore
![colony survival coated planks colony survival coated planks](https://i.ytimg.com/vi/SLLtMztUC0A/hqdefault.jpg)
Hide linseedoil, coated planks and adobe from the workbench job until you've researched flax farming Hide the bow & bowstring recipes from the workbench job until you've researched the bronze anvil